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In-Game Photography 

In-Game Photography is a personal passion that stems from the fascination with the graphical realism when playing a video game. From architecture and landscapes to ruins and interiors, I explore these unknown spaces with my virtual camera, frame my angle and take my shot. For the 'Sunless Chamber' project I project the in-game images and reshoot them on a projector with a 35mm film camera. This highlights the origins of in-game photography emerging in the late 1950’s as a screenshot, and above all, like all digital photography, was created using analogue processes. Also, the idea that both light-based photography (1839) and mathematical technologies (1833) originated around the same time in history, it is as though their destiny was to, one day, be inseparable.   

Looming series

Sunless Chamber

Analogue stills

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A Galaxy Far, Far Away

Black and white stills from across the galaxy!

[Star Wars Jedi: Fallen Order]

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Obscure Landscapes

Stripping away the graphical details revealing strange and obscure landscapes

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Colour Stills

Colour aesthetics

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The Fallen

"A Jedi!"

© 2019 by Meg Jarvis . Proudly created with Wix.com

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