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In-Game Photography 

In-Game Photography is a personal passion that stems from the fascination with the graphical realism when playing a video game. From architecture and landscapes to ruins and interiors, I explore these unknown spaces with my virtual camera, frame my angle and take my shot. For the 'Sunless Chamber' project I project the in-game images and reshoot them on a projector with a 35mm film camera. This highlights the origins of in-game photography emerging in the late 1950’s as a screenshot, and above all, like all digital photography, was created using analogue processes. Also, the idea that both light-based photography (1839) and mathematical technologies (1833) originated around the same time in history, it is as though their destiny was to, one day, be inseparable.   

© 2019 by Meg Jarvis . Proudly created with Wix.com

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